Game Design Samples

A collection of Game Design samples from my work can be found here. If you would like additional samples, please contact me here, as I may be able to provide additional samples.

PotterworldMC

As Head of Game Design on PotterworldMC, I was responsible for leading and designing all of our major gameplay updates, including live events, gameplay updates, ARGs, and events. Content is available to play on play.potterworldmc.com on Minecraft versions 1.10-1.12.2!

Doctor Dotts Candy Factory

As Lead Story Designer for the 1.1.0 Graduate Expansion, I was responsible for guiding a dozen game designers to create quests for 3 new areas. One of these areas was Gnollberg Port, which is home to Doctor Dott's Candy Factory. 

We decided to take the classic "Candy Factory" formula and insert a dark twist, in which Doctor Dott himself has been kidnapping the townsfolk for his nefarious schemes. 

As the player soon discovers by traversing the factory, Dott is a hemomancer (a wizard who uses blood to power their magic), and has been kidnapping the folks and sending them to the juicer room to juice their blood for his dark rituals.

Working with 3 different Game Designers for each part of the questline, I helped coordinate the overall direction and provide a greater sense of continuity between each element.

Fan-Made poster for Doctor Dott's Candy Factory

The Hunt

The Hunt was the culmination of a 2 year long ongoing storyline which I managed the team for. Born out of the wanting to bring the community together, the Hunt was designed as 15 part community puzzle, taking place across our social media, website, and in game, requiring players to work together to solve a massive mystery. 

As Lead, I was responsible for overseeing and designing all of the puzzle and gameplay elements, working with a dozen Game Designers to push the limits of what we were able to do with our game engine. You will find the written rough draft outline of one of the puzzles down below. 

Hunt Puzzle Outline

Return to the Haunted Hollow

For the 2024 Halloween Event, I was responsible for designing 2 repeatable gameplay puzzles that helped progress an ongoing storyline. Players had to work together to complete the tasks to reveal a secret message!

Static Freak-quency

In this puzzle, players had to locate a symboled pair of radios around the event, and talk to the player located at the other location. One player received a symbol and a number, and the other person had to put in these numbers into a puzzle wheel. Players had to be quick, otherwise the radios would reset and desync, resulting in a failure. 

Example of the Puzzle Wheel, which could be found in-game at specific locations.

Cryptic Constellations

For the 2nd weeks puzzle, players would have to head to a crystal ball, which would temporarily reveal to them three locations around the event. Players would need to go to those locations, equipped with a telescope, and view the stars, which would reveal a Rune hidden in the stars at each location. Players would then need to go to the master telescope and input the correct runes in order to finish the puzzle.